When the editor window opens, go to File -> New and provide a name for your script file (something like Helaene_Venomancer_Scripts). Open the Story Script Editor with the icon shown below. In order to have our debug object actually do something when clicked, we'll need to write our first story script. This is a good time to SAVE your progress by clicking the File option in the top menu bar and choosing 'Save All'. Now your debug object will be ready for the basic script we will write for it, to apply your new class preset and add skills and other attributes for testing. In the dialog, remove the 'Consume' action, and instead add the 'Store_Use' action, then click Apply. Click the value next to 'Use Actions' and then click the. Scroll down in the Sidebar panel until you see 'Use Actions'. In the Sidebar panel on the left, change the Name value (towards the top) to something more specific and helpful. In your test level scene, select your debug object you added previously.
HOW TO MAKE DIVINITY ORIGINAL SIN 2 MODS PLUS
Once you've picked an object, make sure the 'Place a New Object' button is selected on the far left of the window (looks like a mountain with a plus sign) and simply point and click (not drag) to place your object into your test level. Otherwise, just scroll through the list on the right and select objects to preview them. In the search box, you can enter a keyword to look for, if you have something in mind. Right-click the 'item' type button (looks like an orange barrel). To choose your debug object, select 'Consumables' on the left side of the Root Templates panel. Root Templates include things like scenery objects, characters, and consumables. Resources might include things like materials, physics, lights, etc. TIP: "Root Template" is just a fancy way of referring to 'objects' of various kinds that are composed of the 'resources' available in the game. If there aren't options on the left, click the button that looks like a folder with an arrow pointing upward (to load in all root templates).
![how to make divinity original sin 2 mods how to make divinity original sin 2 mods](https://staticdelivery.nexusmods.com/mods/1661/images/thumbnails/210-0-1508620903.png)
![how to make divinity original sin 2 mods how to make divinity original sin 2 mods](https://www.gamersdecide.com/sites/default/files/styles/news_images/public/top-15-best-divinity-original-sin-2-mods-for-a-new-experience-1.jpg)
Select 'All' on the left if it isn't already. To add a debug object, look in the Root Templates panel at the bottom center of the screen. One easy way to test your skills in the test level is by adding an object and applying some scripts to it.